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report [2023/06/26 11:18] – [3.11 Sprint Outcomes] team4report [2023/06/28 18:43] (current) – [1.1 Presentation] team4
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 ===== Glossary ===== ===== Glossary =====
 <WRAP box 400px> <WRAP box 400px>
-^ Abbreviation ^ Description ^+^Abbreviation ^ Description ^
 |EPS|European Project Semester| |EPS|European Project Semester|
 |ISEP|Instituto Superior de Engenharia do Porto| |ISEP|Instituto Superior de Engenharia do Porto|
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 The European Project Semester (EPS) offers students with engineering and other backgrounds a chance to work together on a project at a partner university of their schools. The EPS project provides a unique opportunity for students of different nationalities and study backgrounds to work together and combine their skills and knowledge to produce a unique and realistic result/solution to a relevant challenge. The project provides an environment similar to what it would be in the real work field when having to collaborate with different people, and offers the chance to learn from each other. The European Project Semester (EPS) offers students with engineering and other backgrounds a chance to work together on a project at a partner university of their schools. The EPS project provides a unique opportunity for students of different nationalities and study backgrounds to work together and combine their skills and knowledge to produce a unique and realistic result/solution to a relevant challenge. The project provides an environment similar to what it would be in the real work field when having to collaborate with different people, and offers the chance to learn from each other.
 The project is completed under scientific supervision for the duration of one semester. This project outcome was created at the “Instituto Superior de Engenharia do Porto” also called "ISEP" by the following team of students, table {{ref>tlabel1}}. The project is completed under scientific supervision for the duration of one semester. This project outcome was created at the “Instituto Superior de Engenharia do Porto” also called "ISEP" by the following team of students, table {{ref>tlabel1}}.
 +<WRAP box 600px>
 <table tlabel1> <table tlabel1>
 <caption>Team Members and backgrounds.</caption> <caption>Team Members and backgrounds.</caption>
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 | Elena Boucher | France | Packaging Engineering | | Elena Boucher | France | Packaging Engineering |
 </table> </table>
 +</WRAP>
  
 ==== - Motivation ==== ==== - Motivation ====
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 ^  Social interaction option  ^  For  ^  Against  ^ ^  Social interaction option  ^  For  ^  Against  ^
-| Sporty activities |  * competitve * strong-collaboration * active * healthy * many players * provides satisfaction  | not accessible for all * doesn't appeal to everyone * not for all ages/skill levels/athlethic levels * require bigger playing field * could be obtrusive to the surroundings * could spark aminosity  | +| Sporty activities |  competitive * strong-collaboration * active * healthy * many players * provides satisfaction  | not accessible for all * doesn't appeal to everyone * not for all ages/skill levels/athletic levels * require bigger playing field * could be obtrusive to the surroundings * could spark animosity  | 
-|  Games  |  competitve * strong-collaboration * provides satisfaction * brain stimulation * accessible for all * playing area is easy to contain to small area  |  not as many people can play at the same time * harder to keep interesting over time * requires more components * risk of becoming too technical +|  Games  |  competitive * strong-collaboration * provides satisfaction * brain stimulation * accessible for all * playing area is easy to contain to small area  |  not as many people can play at the same time * harder to keep interesting over time * requires more components * risk of becoming too technical 
-|  Music  |  Common ground * brings people toghether * everyone can relate * satisfying to make music * brain stimulation * very accesible * very inclusive * many different solutions  |  might get too loud * disturb the peace in public spaces * not everyone enjoys it * people might feel excluded if they don't know any music  | +|  Music  |  common ground * brings people together * everyone can relate * satisfying to make music * brain stimulation * very accessible * very inclusive * many different solutions  |  might get too loud * disturb the peace in public spaces * not everyone enjoys it * people might feel excluded if they don't know any music  | 
-|  Puzzles/mental challenges  | brain stimulation * physically playable by all * they can be quite simple * can be very short  |  necesarry to find different skill level for people * harder to keep interesting over time * not a lot of players * harder to make collaborative * often requires multiple components +|  Puzzles/mental challenges  | brain stimulation * physically playable by all * they can be quite simple * can be very short  |  necessary to find different skill level for people * harder to keep interesting over time * not a lot of players * harder to make collaborative * often requires multiple components 
-|  Art  |  brain stimulation * stimulates creativity * common ground * very accesible * calming * it adds to the public space * art is a very broad concept * satisfaction of creating something * attracts participation * very intuitive  |  doesn't require collaboration * not suitable for everyone * unless you go for a technical solution it requires many materials  |+|  Art  |  brain stimulation * stimulates creativity * common ground * very accessible * calming * it adds to the public space * art is a very broad concept * satisfaction of creating something * attracts participation * very intuitive  |  doesn't require collaboration * not suitable for everyone * unless you go for a technical solution it requires many materials  |
  
 After considering all the pros and cons per sub topic, it was decided to focus on creating a type of interactive game, because it was thought that it would encourage more interaction between people than the other sub-topics as competition can be introduced. It is also a more inclusive option and can be made applicable for all ages, languages and backgrounds, as it would not require specific sport or musical skills. Introducing a type of game to play with or against each other has a high chance of attracting the participation of people. After considering all the pros and cons per sub topic, it was decided to focus on creating a type of interactive game, because it was thought that it would encourage more interaction between people than the other sub-topics as competition can be introduced. It is also a more inclusive option and can be made applicable for all ages, languages and backgrounds, as it would not require specific sport or musical skills. Introducing a type of game to play with or against each other has a high chance of attracting the participation of people.
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 </figure> </figure>
 </WRAP> </WRAP>
 +\\ 
 +For better readability of the Gantt chart, refer to the Excel link below. \\ 
 +{{ :gantt-chart_l.xlsx |}}\\
 ==== - Cost ==== ==== - Cost ====
  
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 For the prototype there were some differences between the initial price planned and the price that ended up being the final one. For the prototype there were some differences between the initial price planned and the price that ended up being the final one.
 Initially, a list was made with all the materials and components that would eventually be needed but ISEP had alternatives to some of them, so some components were replaced for the ones ISEP gave, making the final price reducing a lot. Initially, a list was made with all the materials and components that would eventually be needed but ISEP had alternatives to some of them, so some components were replaced for the ones ISEP gave, making the final price reducing a lot.
-After all those changes, the final price came up to 39,03€, including wood boards, handles for the sliding pieces, table feet and screws.+After all those changes, the final price came up to 39,03 €, including wood boards, handles for the sliding pieces, table feet and screws.
  
 **Real Device**  **Real Device** 
  
-For the real model, it is expected to pay a total price of 250€, including all the components and materials needed for the construction of it. This is expected total price in the ideal situation although prices may vary according to costs of transport and possible differences that the price has on the website of the suppliers in comparison with the reality or even taxes that may come up with the implementation of the device on the streets.+For the real model, it is expected to pay a total price of 250 €, including all the components and materials needed for the construction of it. This is expected total price in the ideal situation although prices may vary according to costs of transport and possible differences that the price has on the website of the suppliers in comparison with the reality or even taxes that may come up with the implementation of the device on the streets.
  
 **Maintenance**  **Maintenance** 
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 In this table, every competitor of our company is listed and compared with respect to several characteristics. In this table, every competitor of our company is listed and compared with respect to several characteristics.
  
-//Competitor matrix:* // 
  
 <WRAP centeralign> <WRAP centeralign>
 <table tlabel19> <table tlabel19>
 <caption>Competitor analysis and comparison</caption> <caption>Competitor analysis and comparison</caption>
-<WRAP box center leftalign 800px+<WRAP box center leftalign 1200px
-^  COMPETITOR ANALYSIS  ^ Street Furniture Australia ^ Parkrun ^ The Music Center ^ Happy City ^ Better Block Foundation ^ The Urban Conga ^ Project for Public Spaces ^ The Good Gym ^  //**SHIFT IT**//  ^+^  Competitor analysis  ^ Street Furniture Australia ^ Parkrun ^ The Music Center ^ Happy City ^ Better Block Foundation ^ The Urban Conga ^ Project for Public Spaces ^ The Good Gym ^  //**SHIFT IT**//  ^
 |Pricing for people|  Free  |  Free  |  Free or paid  |  Free  |  Paid  |  Free  |  Free  |  Free  |  Free  | |Pricing for people|  Free  |  Free  |  Free or paid  |  Free  |  Paid  |  Free  |  Free  |  Free  |  Free  |
 |Places|  Parks, Public Spaces  |  Parks, Cities  |  In the company building  |  Urban Areas  |  Urban Areas  |  Urban Areas, Public Spaces  |  Urban Areas, Public Spaces  |  Parks, Public Spaces  |  Parks, Public Spaces  | |Places|  Parks, Public Spaces  |  Parks, Cities  |  In the company building  |  Urban Areas  |  Urban Areas  |  Urban Areas, Public Spaces  |  Urban Areas, Public Spaces  |  Parks, Public Spaces  |  Parks, Public Spaces  |
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 <caption>Substitute analysis</caption> <caption>Substitute analysis</caption>
 <WRAP box center leftalign 800px> <WRAP box center leftalign 800px>
-^Product    ^Requires interaction ^ Mental effort required ^ Action required ^ Accessible to all^Requires lots of space^Has loose components^competition^Physical/tech combi^+^Product    ^Requires interaction ^ Mental effort required ^ Action required ^ Accessible to all^Requires lots of space^Has loose components^Competition^Physical/tech combi^
 |Jungle gyms|No                   | No                     |Yes              |No                 |Yes                   |No                 |No          |No           | |Jungle gyms|No                   | No                     |Yes              |No                 |Yes                   |No                 |No          |No           |
 |Outdoor gyms|No                  | No                     |Yes              |No                 |Yes                   |No                 |No          |No           | |Outdoor gyms|No                  | No                     |Yes              |No                 |Yes                   |No                 |No          |No           |
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 Each type of sensor has its own advantages and disadvantages, and the choice of sensor will depend on factors such as accuracy, cost, and complexity. Whatever the sensor type chosen, the data collected from the sensors can be processed by a microcontroller or single board computer, and communicated to the screen for display. Each type of sensor has its own advantages and disadvantages, and the choice of sensor will depend on factors such as accuracy, cost, and complexity. Whatever the sensor type chosen, the data collected from the sensors can be processed by a microcontroller or single board computer, and communicated to the screen for display.
  
-**using computer vision techniques:**+**Using computer vision techniques:**
 Take a picture of the puzzle with the pieces in their initial positions. This will serve as the reference image. Take a picture of the puzzle with the pieces in their initial positions. This will serve as the reference image.
 Use an image processing library, such as OpenCV, to detect the positions of the puzzle pieces in the reference image. You can do this by applying object detection or template matching algorithms. Use an image processing library, such as OpenCV, to detect the positions of the puzzle pieces in the reference image. You can do this by applying object detection or template matching algorithms.
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 \\ \\
  
-A flow chart was made in order to better understand how the light sensors would work to detect the movement and position of the 8 puzzle pieces on the 9-piece grid and send it through to the display. Figure {{ref>flabel62}}displays the decisions and actions the system goes through to detect the movement of the 8 puzzle pieces. The code part of this flowchart would be done in a variant of the C++ programming language and in Python.\\+A flow chart was made in order to better understand how the light sensors would work to detect the movement and position of the 8 puzzle pieces on the 9-piece grid and send it through to the display. Figure {{ref>flabel62}} displays the decisions and actions the system goes through to detect the movement of the 8 puzzle pieces. The code part of this flowchart would be done in a variant of the C++ programming language and in Python.\\
  
 <WRAP centeralign> <WRAP centeralign>
 <figure flabel63> <figure flabel63>
-{{::final_flow_chart_sensors.png?direct|}}+{{::flow_chart_user_journey_2023-06-28_15-04-25.png?direct|}}
 <caption>Flow Chart light sensors</caption> <caption>Flow Chart light sensors</caption>
 </figure> </figure>
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